Brunella Augustin Marschner smiling by a window

ABOUT

Hi, I'm Brunella, and I started out designing brands, not products.

I began as an art director in Brazil, and for more than a decade I designed identities and campaigns, including at two small studios I started.

In 2018 I moved to Germany and designed interfaces for Behringer's digital mixing consoles, where every icon had to work on a small hardware screen. Then, in Luxembourg, I spent four and a half years at Talkwalker and Hootsuite as the sole designer on AI and analytics products used by global brands, working day to day with data scientists and engineers.

Now I'm in Sydney, looking for a team building AI, data or complex B2B products.

What I bring

Years of brand work taught me typography, hierarchy and visual systems. Product work taught me to apply them where the data is dense and the AI doesn't always behave the same way twice. I bring both to the same screen.

What I bring

Years of brand work taught me typography, hierarchy and visual systems. Product work taught me to apply them where the data is dense and the AI doesn't always behave the same way twice. I bring both to the same screen.

What I bring

Years of brand work taught me typography, hierarchy and visual systems. Product work taught me to apply them where the data is dense and the AI doesn't always behave the same way twice. I bring both to the same screen.

Accessibility

I treat accessibility as part of the design, not a final check. At Talkwalker I rebuilt the chart palette into 10 colours chosen for contrast and checked with a Figma plugin, so dense dashboards stay readable for more people.

Accessibility

I treat accessibility as part of the design, not a final check. At Talkwalker I rebuilt the chart palette into 10 colours chosen for contrast and checked with a Figma plugin, so dense dashboards stay readable for more people.

Accessibility

I treat accessibility as part of the design, not a final check. At Talkwalker I rebuilt the chart palette into 10 colours chosen for contrast and checked with a Figma plugin, so dense dashboards stay readable for more people.

How I work

Turning complex requirements into clear, shippable product experiences.

01

Close to data science and engineering

I test designs against real model output and real data early, so what we design is something the product can actually deliver.

01

Close to data science and engineering

I test designs against real model output and real data early, so what we design is something the product can actually deliver.

01

Close to data science and engineering

I test designs against real model output and real data early, so what we design is something the product can actually deliver.

02

Research with the people who use it

Client discovery, interviews with customer success teams and usability tests shape what I design, not assumptions.

02

Research with the people who use it

Client discovery, interviews with customer success teams and usability tests shape what I design, not assumptions.

02

Research with the people who use it

Client discovery, interviews with customer success teams and usability tests shape what I design, not assumptions.

03

Connect, don't rebuild

I look for what the platform already does well and design the bridge to it, instead of rebuilding it inside a new feature.

03

Connect, don't rebuild

I look for what the platform already does well and design the bridge to it, instead of rebuilding it inside a new feature.

03

Connect, don't rebuild

I look for what the platform already does well and design the bridge to it, instead of rebuilding it inside a new feature.

04

Prototype fast

Figma for design, and rough code prototypes in Cursor and Lovable when an idea needs real interaction.

04

Prototype fast

Figma for design, and rough code prototypes in Cursor and Lovable when an idea needs real interaction.

04

Prototype fast

Figma for design, and rough code prototypes in Cursor and Lovable when an idea needs real interaction.

HOW I GOT HERE

From brand design to AI products

From brand design to AI products

2006

2006

Art director

Art director

Retail and brand campaigns in Brazil.

Retail and brand campaigns in Brazil.

2015

2015

Studio founder

Studio founder

Two branding studios, ~100 projects.

Two branding studios, ~100 projects.

2018

2018

UI designer

UI designer

Behringer consoles (X32, WING), Germany.

Behringer consoles (X32, WING), Germany.

2022

2022

Product designer

Product designer

Talkwalker → Hootsuite, AI and data, Luxembourg.

Talkwalker → Hootsuite, AI and data, Luxembourg.

2026

2026

Sydney

Sydney

Looking for an AI, data or B2B product team.

Looking for an AI, data or B2B product team.

what i'm looking for

Product Designer or Senior Product Designer roles in Sydney. Full working rights.